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In this tutorial we allow the view of the isometric scene to be moved with the mouse.
In this tutorial we show the height of an isometric object by adding a shadow.
In this tutorial we modify the appearance of the isometric cube at runtime.
In this tutorial we add some animated isometric boxes to the scene.
In this tutorial we add a game over and main menu screen to the game.
In this tutorial we give the enemies the ability to shoot.
In this tutorial we destroy the player on contact with an enemy.
In this tutorial we add a collection of enemies to the level, and make them move.
In this tutorial we add the ability to destroy the enemies.
In this tutorial we give the player the ability to shoot bullets.
In this tutorial we add the player entity to the space invaders game.
So, you want to make a Flash game using the PushButton game engine? What better way than to recreate an old favourite like space invaders?
In this tutorial we load a level from an XML file.
In this tutorial we add a background image that is scrolled so it appears to be off in the distance.
In this tutorial we add the ability for the enemies to be destroyed.
In this tutorial we give the player the ability to shoot a weapon.
In this tutorial we add some enemies to the level.
In this tutorial we track the players movement and give it the ability to jump.
In this tutorial we give the player some platforms to run on.
In this tutorial we switch between animations at runtime in response to keyboard input.
In this tutorial we animate an entity on the screen.
In this tutorial we look at loading both external and embedded resources.
In this tutorial we create a component that allows us to move an entity on the screen using the keyboard.
In this tutorial we create a simple PushButton application.
In this tutorial we add some weapons to the game.
In this tutorial we add some enemies for the player to avoid.
In this tutorial we add a player controlled character to the game.
In this tutorial we lay the foundation for an Android game that uses Flixel.
In this tutorial we add a body of water for the player to swim through.
In this tutorial we add some powerup blocks to our Flixel game.
Total Tutorials from Author:
120